The studio
Ironhold is a practice.
Ironhold is a fictitious AAA-adjacent action studio. Founded in 2017. 62 people in one office. Three shipped titles, one in development, one in production. Our titles take three to five years and the team that finishes a game is the team that started it.
We work on a small number of titles at any one time. The body of work grows slowly and on purpose. We do not surface review-aggregator scores, comparable-sales overlays, or hype-cycle staging. We ship when the game is the game.
The studio represents itself as a practice rather than as a roster of personalities. The team is presented here without photographs, by deliberate convention. The names below are roles and contributors; the work belongs to all of them together.
Ironhold is a fictitious AAA-adjacent action studio built as a RampStack showcase demo. All titles, team members, open roles, and press mentions are demo-fictitious. Ironhold does not exist as a real studio, the titles do not exist as real games, and the team does not exist as real people. No applications are processed, no wishlists are taken, and no payments are processed.
The team.
A representative masthead of the studio's 62 people, organized by discipline. The remaining team members are unlisted by deliberate convention: the studio's stated posture is roster-not-personality.
Leadership
J. Tarkanian
Studio head
N. Okereke
Creative director
P. Vaszary
Technical director
K. Rhose
Studio operations director
Engineering
M. Arendts
Engine lead
S. Veldman
Graphics lead
L. Orenstein
Gameplay engineer
D. Haupt
Network engineer
F. Broz
Tools engineer
I. Corteza
Animation engineer
Y. Skanderup
Audio engineer
Art
C. Vahlbruch
Art director
H. Mireille
Environment art lead
R. Passerini
Character art lead
E. Skarra
Concept artist
T. Volcic
Senior environment artist
A. Ramnath
Lighting artist
Design
O. Banerji
Design director
G. Arsenov
Lead level designer
W. Laviolette
Combat designer
Q. Bechtle
Systems designer
X. Monsivais
Narrative designer
Production
B. Rauter
Senior producer
U. Galbraith
Producer
V. Strazza
Associate producer
Z. Pohren
Production coordinator
Audio
M. Sahlin
Audio director
K. Vukcevich
Sound designer
J. Tholen
Composer
Quality assurance
D. Passero
QA lead
A. Luszczek
Senior QA analyst
S. Bartol
QA analyst
Operations
R. Koenigsbauer
People operations lead
N. Vassallo
IT and infrastructure
T. Elmqvist
Studio coordinator