Open positions
Work at Ironhold.
Roles are listed as they open and removed when they close. The studio is sixty-two people in one office; we have no plans to be different. We hire for the work itself, on the merits.
By discipline
Engineering
Senior graphics engineer
Work on the renderer that ships Mariner's Gauntlet and Steeltide. The role joins a small graphics team and owns a specific feature area through design, implementation, and ship. We are looking for someone who has shipped real graphics work and can argue technical decisions on the merits.
Demo only
Gameplay engineer, Trenchwatch
Join the Trenchwatch team in production. The role implements gameplay systems against the lead designer's specifications and partners with the audio team on the title's atmospheric pressure mechanics.
Demo only
Art
Senior environment artist
Build environments for Steeltide and Northcrest. The role owns a region of the game and partners with the lead environment artist on the region's material library, lighting setup, and atmosphere.
Demo only
Concept artist, Northcrest
Join Northcrest in development. The role concepts environments and key art under the art director and supports the marketing team on title key-art production.
Demo only
Design
Level designer, Steeltide
Design Steeltide levels against the tide-cycle constraint that defines the title. The role owns one of the city's districts end-to-end through layout, paper design, blockout, and iteration.
Demo only
Narrative designer
Write under the narrative director. The role owns characters and storylines for one of our titles in development and partners with the cinematics team on delivery.
Demo only
Production
Senior producer
Run a title's production through a phase of its development. The role is a working producer, not a manager-of-managers; you own schedule, scope, and burn while engaged with the work itself.
Demo only
Audio
Sound designer
Join the audio team under the audio director. The role designs sound for one of our titles in development; the audio team's stated position is that sound is gameplay, not decoration, and the role inherits that posture.
Demo only
Quality assurance
QA analyst, Mariner's Gauntlet (live operations)
Cover the live operations of Mariner's Gauntlet under the QA lead. The role focuses on the title's ongoing patch and content cadence rather than a single ship-then-leave cycle.
Demo only
Operations
People operations coordinator
Join the studio's small people-operations team. The role covers hiring coordination, onboarding, and the studio's working-environment posture. We are looking for someone who can hold a studio together at the scale we are at and not push to grow it past where it should be.
Demo only
Ironhold is a fictitious AAA-adjacent action studio built as a RampStack showcase demo. All titles, team members, open roles, and press mentions are demo-fictitious. Ironhold does not exist as a real studio, the titles do not exist as real games, and the team does not exist as real people. No applications are processed, no wishlists are taken, and no payments are processed.