← ShowcaseVaultProvocative / Expressive Maximalist / Companion / Resonant
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Spec
Typefaces
Fraunces, Inter, JetBrains Mono
Color tokens
7
Sections
6
Body words
~550
Voice
in-world, found-text, second-person rare, journal-cadenced, atmospheric

A game by Lantern Hollow · Coming 2026

VAULT

Open the door once.

Vault is a single-player narrative adventure set in an underground archive that does not behave the way an archive should. You arrive in the autumn of 1962. The door closes behind you. The vault begins to remember you back.

/// the world

You are not the first to come down.

The vault is an underground archive built during a war that nobody fought, by a government that nobody now remembers authorizing it. Records of its construction were lost in a fire that the records department deny ever happened. The door has been opened seventeen times since 1947. Each time, the vault has returned the visitor with three months of memory missing and a small wooden token they cannot account for.

You are the eighteenth visitor. The token is in your right pocket. The door has closed. There are eleven days of recorded supplies in the eastern hall, more than that in the western wing if you can stay warm enough to use it.

“The vault is not haunted. The vault is paying attention.”

Field log of the eleventh visitor, 1949

/// dev diary

Entries from the team, in the voice of the vault.

The team writes development notes in the voice of the archivists who first catalogued the vault in 1947. The technical work the team is doing each week is the same. The voice changes the relationship.

  1. 21·VIII·1962

    Entry the eleventh

    On the door at the eastern hall

    There is a door at the eastern hall that opens only when the rain stops. We have not yet found a way to open it on a clear day. The crew above ground reports the door was once an entrance. None of them remember it being closed.

  2. 07·IX·1962

    Entry the fourteenth

    What the lantern knows

    The lantern in the second corridor goes out for thirty seconds, every two hours, on the hour. We have measured this against three timepieces. The light returns without intervention. The mechanism, if there is a mechanism, is not on the wall. It is somewhere we have not found.

  3. 30·IX·1962

    Entry the eighteenth

    A note left for whoever finds it

    If you are reading this and the candle to your left is still lit, do not extinguish it. The candle is not for you. The candle is for the room, and the room remembers being lit. We learned this the hard way.

  4. 14·X·1962

    Entry the twenty-second

    On staying through the cold months

    The vault stays warm in the eastern wing. The western wing has not been warm in any season we have been here. We do not yet know whether to consider this a property of the vault or a property of the wing.

/// pre-order

Three editions. The vault keeps count.

Pre-orders unlock the day-one heirloom item and credit the player in the eighteenth-visitor archive at launch. Allocations for the Curator edition are released in waves. Refunds available up to launch day.

/// from the press

What writers have said about the vertical slice.

Press kit available on request, by writing to the studio at press@lanternhollow.example.